![]() Three things really, really excited me: 1) The game has separate difficulty sliders for combat, exploration, and puzzle games, and 2) I've read that the game dramatically reduces combat encounters and dramatically increases puzzles and exploration compared to the previous games, and 3) I saw that the season pass consists of 7 challenge tombs (side note: I saw that season pass was on sale so I went ahead and nabbed it on Xbox).įolks - talk about your favourite puzzle/adventure games! Or any game that has little to no combat (even if it's not considered a puzzle/adventure game). I got it as a Christmas gift from my brother. This really hit me once I started up Shadow Of The Tomb Raider the other day. I've been reflecting on the last couple of years of gaming and realized that while I love playing action games, RPGs, and big open-world AAA titles, I always tend to gravitate back towards my true comfort zone: puzzle/adventure games. This includes anything from point-and-click adventure games, to narrative Telltale-style games, to side-scrolling puzzle platformers, to visual novels, to first-person puzzle games or walking simulators, and for my personal tastes this even extends to 3-D platformers too (I know that's a bit of a stretch, but sometimes a really good platforming sequence is akin to a puzzle you have to solve!). So I love anything in the general "puzzle/adventure" genre. My favourite type of game to play are the type of games with almost no combat, where you focus more on solving puzzles or enjoying a narrative than solving conflicts. ![]()
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